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    <title>Noir Labs - News &amp; Tutorials</title>
    <link>https://noirlabs.co/news</link>
    <description>Updates, tutorials, and releases from Noir Labs.</description>
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    <lastBuildDate>Wed, 13 May 2026 00:00:00 GMT</lastBuildDate>
    <item>
      <title>Introducing Swiss Army Meter 6</title>
      <link>https://noirlabs.co/blog/introducing-swiss-army-meter-6</link>
      <guid isPermaLink="true">https://noirlabs.co/blog/introducing-swiss-army-meter-6</guid>
      <pubDate>Wed, 13 May 2026 00:00:00 GMT</pubDate>
      <description><![CDATA[Swiss Army Meter 6 is a full rewrite with modular metering, a new Loudness Graph, Dynamics Meter, Stereo Scope, expanded BPM and Pitch tools, and smarter CPU management.]]></description>
      <content:encoded><![CDATA[<p><a href="/products/swiss-army-meter">Swiss Army Meter</a> 6 is a full ground up redesign of the entire plugin.</p>
<p>The interface is built around five modules that can be reordered, soloed, turned off, or popped out into resizable windows. The Multi Meter Display is still there, but now it sits next to the Loudness Graph, Dynamics Meter, Stereo Scope, and expanded BPM / Pitch tools.</p>
<p><img src="/assets/blogImages/sam6-extended.png" alt="Swiss Army Meter 6 extended multi meter display"></p>
<p>Version 6 adds RMS, PSR, and PLR readouts alongside LUFS, LRA, True Peak, Max Peak, and correlation. All the meters have been rebuilt for better accuracy and thoroughly tested agains ITU-R BS.1770 and EBU R128 test signals. Also you can now turn off sync transport and the meters will measure audio even if the transport is off.</p>
<h2>Loudness Graph</h2>
<p><img src="/assets/blogImages/sam6-loudness-meter.png" alt="Swiss Army Meter 6 Loudness Graph"></p>
<p>The new Loudness Graph is for seeing loudness move over tim. It shows short-term LUFS, true peak overs, adjustable targets and ranges, zoom, and exact hover values.</p>
<h2>Dynamics Meter</h2>
<p><img src="/assets/blogImages/sam6-dynamics-meter.png" alt="Swiss Army Meter 6 Dynamics Meter"></p>
<p>The Dynamics Meter is built around PSR and PLR. It’s measured by comparing short term LUFS to peaks and is really amazing way to see how dynamic or squashed your mix is.</p>
<h2>Stereoscope</h2>
<p><img src="/assets/blogImages/sam6-stereo-scope.png" alt="Swiss Army Meter 6 Stereo Scope"></p>
<p>The Stereo Scope combines a Lissajous-style display with width, balance, and phase feedback. So mono, wide, and negative-phase material are easier to tell apart at a glance. The correlation meter also shows:</p>
<ul>
<li><strong>Instantaneous Needle:</strong> fast marker showing the current correlation value.</li>
<li><strong>3s Average Bar:</strong> Showing short-term average correlation over a 30-second interval.</li>
<li><strong>Sticky Peak Marker:</strong> Shows the maximum negative value received until a global reset or correlation range reset clears it. This way you can see when a section of audio had a negative correlation even if that section is passed.</li>
</ul>
<h2>Better CPU Management</h2>
<p><img src="/assets/blogImages/sam6-extended.png" alt="Swiss Army Meter 6 CPU management multi meter display"></p>
<p>The rewrite also manages CPU more carefully. Modules stay active when they’re visible, including popped-out windows, while heavier processing pauses when a module is hidden. Additionally, utilizing the Live Object Model, <a href="/products/swiss-army-meter">Swiss Army Meter</a> can detect when you’re actively on a channel. When you move on to a different channel and the meter isn’t visible or popped out, it dynamically disables processing. This way you can use a lot more instances without the CPU hit.</p>
<h2>BPM / Pitch</h2>
<p>The BPM / Pitch section is cleaner and expanded too, with timing, note frequency, wavelength, and adjustable A4 tuning tools in one place.</p>
<p><img src="/assets/blogImages/sam6-bpm.png" alt="Swiss Army Meter 6 BPM timing tools">
<img src="/assets/blogImages/sam6-pitch.png" alt="Swiss Army Meter 6 Pitch conversion tools"></p>
<p>It’s much closer to what I always wanted <a href="/products/swiss-army-meter">Swiss Army Meter</a> to be: one place to see all the information I actually care about while I’m working, but also being flexible enough to adapt to the situation.</p>
<p>The new version is free for all current owners of <a href="/products/swiss-army-meter">Swiss Army Meter</a>, the <a href="/products/workflow-bundle">Workflow Bundle</a> and the <a href="/products/everything-bundle">Everything Bundle</a>.</p>
<p>Also if anyone has any other modules, feature ideas or changes they&#39;d like, please don&#39;t hesitate to reach out.</p>
<p>Hope you all enjoy!</p>
<p>spktra</p>]]></content:encoded>
    </item>
    <item>
      <title>Spirit Jumper Press</title>
      <link>https://noirlabs.co/blog/spirit-jumper-press</link>
      <guid isPermaLink="true">https://noirlabs.co/blog/spirit-jumper-press</guid>
      <pubDate>Wed, 22 Apr 2026 00:00:00 GMT</pubDate>
      <description><![CDATA[A few articles and interviews about Spirit Jumper, from Cartoon Brew and Animation Obsessive to Matthew Trask and John Pomeroy.]]></description>
      <content:encoded><![CDATA[<p>A few articles about <a href="/music/spktra-spirit-jumper.html">Spirit Jumper</a> went up recently.</p>
<p><a href="https://www.cartoonbrew.com/music-videos/spirit-jumper-music-video-spktra-258671.html">Cartoon Brew</a> did an interview with me about the overall film and the 5 year process behind making it.</p>
<p><a href="https://animationobsessive.substack.com/p/dangerous-light">Animation Obsessive</a> asked me for a short paragraph about the light in the film and I ended up writing a whole article instead. So much research went into that part, trying to understand how older cel animation and film handled glow, bloom, halation, diffusion, grain, and why the light in those films feels like it’s actually inside the image.</p>
<p>A longer interview with <a href="https://mtrask.substack.com/p/from-sourcing-the-same-paper-used">Matthew Trask</a> gets more into the behind the scenes side of it. I talk a lot about creating the texture of the world, the animatic process, and even tracking down the same paper Studio Ghibli uses for backgrounds and scanning it in to process the background art with.</p>
<p><img src="/assets/blogImages/spirit-jumper-still-02.webp" alt="Spirit Jumper background still"></p>
<p>I also did a 20 minute talk with legendary animator <a href="https://www.youtube.com/watch?v=QlNw4MK1dZ4&t=2s">John Pomeroy</a> (The Land Before Time, Fantasia 2000, Atlantis: The Lost Empire) about the video.</p>
<p>It’s been amazing seeing people’s reaction to the video. If you haven’t seen it, you can check it out below.</p>
<p>You can read the pieces here: <a href="https://www.cartoonbrew.com/music-videos/spirit-jumper-music-video-spktra-258671.html">Cartoon Brew</a>, <a href="https://animationobsessive.substack.com/p/dangerous-light">Animation Obsessive</a>, and <a href="https://mtrask.substack.com/p/from-sourcing-the-same-paper-used">Matthew Trask</a>.</p>
<div class="video-container"><iframe src="https://www.youtube.com/embed/AC_8umCPJBw" title="Embedded YouTube video" referrerpolicy="strict-origin-when-cross-origin" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe></div>]]></content:encoded>
    </item>
    <item>
      <title>Spirit Jumper Music Video</title>
      <link>https://noirlabs.co/blog/behind-the-spirit-jumper-music-video</link>
      <guid isPermaLink="true">https://noirlabs.co/blog/behind-the-spirit-jumper-music-video</guid>
      <pubDate>Fri, 06 Feb 2026 00:00:00 GMT</pubDate>
      <description><![CDATA[spktra dives into the 5-year journey of writing and directing an authentically cel-animated music video for Spirit Jumper.]]></description>
      <content:encoded><![CDATA[<p>This is definitely different than the normal Noir Labs content, but it’s actually because of you all that I was able to make this video. For that, I’m eternally grateful.</p>
<p>This music video took 5 years to make. Back when the world shut down I decided to try writing and directing an animated music video even though I couldn’t draw whatsoever AND make it feel authentically cel animated…how hard could it be?</p>
<p>Very very very hard is how hard.</p>
<p>But we got there in the end thanks to an absolute wonderful team.</p>
<div class="video-container"><iframe src="https://www.youtube.com/embed/AC_8umCPJBw" title="Embedded YouTube video" referrerpolicy="strict-origin-when-cross-origin" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe></div>
<p>Painstaking detail went into researching the effects of film on animation, from grain, halation, bloom, and color shifts, to how traditional optical effects were achieved and how subtle movements in cel photography gave the image additional texture. The goal wasn&#39;t just to mimic a style, but to capture that feeling you have when you watch old animation.</p>
<p>We couldn’t be more proud of how it came out.</p>
<p>Enjoy!</p>]]></content:encoded>
    </item>
    <item>
      <title>The music that built Noir Labs</title>
      <link>https://noirlabs.co/blog/the-music-that-built-noir-labs</link>
      <guid isPermaLink="true">https://noirlabs.co/blog/the-music-that-built-noir-labs</guid>
      <pubDate>Fri, 30 Jan 2026 00:00:00 GMT</pubDate>
      <description><![CDATA[spktra shares the part of the Noir Labs story that he's never shared before: how the music built the software.]]></description>
      <content:encoded><![CDATA[<p>There’s a part of the Noir Labs story that I’ve never shared before.</p>
<p>On January 1, 2020 I finished an album I had spent 3 years making. During that process, I built a series of tools born out of the frustration I had trying to get the sounds I wanted. The world and music industry were in flux, so I decided to wait on releasing any music and focus on the software instead. I never thought anyone would actually want any of the tools I made, but hoped a few people might.</p>
<p>I’m glad I was wrong. The enthusiasm you’ve all shown for Noir Labs over the last few years has genuinely changed my life.</p>
<p>Today I’m launching the label side of Noir Labs with its first release, <strong><a href="/music/spktra-spirit-jumper.html">Spirit Jumper</a></strong>.</p>
<p>While mixing it, I used to manually measure gain before and after every plugin and thought there had to be an easier way to do this. This track is the reason <strong><a href="/products/volume-buddy">Volume Buddy</a></strong> exists. Without the album, there would be no plugins.</p>
<p>I’m hoping you’ll follow me along into this next chapter.</p>
<p>spktra</p>]]></content:encoded>
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